
a small tree for Cut, water for Surf), then the player can use that move even if none of their Pokémon knows it. If the field move can be used by interacting with something in the overworld (e.g.The player can use any field moves at any time, even without the required Badge.The player can throw away important items such as Key Items and HMs from the Bag.This lets the player create a Mystery Gift containing that item. In the Bag, the interact menu for items contains an extra option: "Make Mystery Gift".

This opens a menu with debugging commands that apply to that Pokémon.
RPG MAKER MV RING MENU BATTLE CODE
You can print messages to the console with echoln "message" lines of code in the scripts to help you monitor various aspects of the scripts in use. A console window is opened alongside the game's window.The Debug mode can be also toggled on and off by setting the variable $DEBUG to TRUE or FALSE respectively.ĭebug mode changes a number of features in the game, and enables several more options. These commands can include the ability to modify Pokémon stats, warp to maps, and change game variables.Ī game run from RPG Maker XP (rather than run by itself) is automatically in Debug mode. This mode provides additional commands and options that allow the developers to play through the game more easily and see what is going on behind the scenes. To help with this, games will often have a Debug mode, which is a mode only accessible to the game's developers. $game_party.Debugging refers to playing a game with the aim of making sure everything works properly in it, and finding and fixing any problems that may arise before the game is made publicly available. # * Whether or not to include in valid items list Return false if GetItemType(item) = false Return false unless item.is_a?(RPG::Item) # * Whether or not to include in item list , # Otherĭef initialize(x, y, width, height, type = -1)įor i in 1.$data_weapons.size - = įor i in 1.$data_armors.size - = 2 # the lines 152.179 by changing "alch" and "alch!" to your tag and # 4) Add to the GetItemType block at the and of Case the code block similar to # array as a new condition or by replacing the existing one. # 3) Write this tag (after changing '' to '') into the ITEMS_FILTRATION # armor or item you decided to refer to the new category. "alch") and write it into the "Note" field of a weapon, # 1) Write new category title into the ITEMS_TYPE array as a new value or # To make your own selection parametre follow the steps listed below: # "InBattle!" - In-battle usage impossible # "InMenu!" - Items can't ever be used in menu.


# "Equipment" - Equipment items: either weapmon or armor (or both o.O) # "Usable" - Items can be used either in menu or in battle, or both variants possible # Standard selection parametres list (all the items are shown on default) : # ITEM_FILTRATION array should be followed in the same order as categories NOTE: One-dimensional arrays (selection parametres) in the # ITEMS_FILTRATION array (line 45) (choose parametres from the following list Write the selection parametres into the two-dimensional # Instruction: Write the titles of desirable sections into the ITEMS_TYPE # Install: Make a new blank script page above main and copy this script. # Requirements: Addon by Equilibrium Keeper v.1.00 or above # Description: The Script changes menu items structure adding filtration on # Special thanks: Рольф, ANNxiousity, insider Lo script permette di avere a disposizione gli oggetti divisi, vale a dire che gli oggetti verranno divisi tra quelli che si possono usare in battaglia, sul Menù etc.
